Work Cell (World-Biome Axis) · work-cell
Owner directive (2026-07-10), canonical. "Cells (Work Cells): The interactive units of endeavor. These are tasks, tickets, or projects. Loopers (Humans) and Datans must undergo certification to accept a Work Cell. Completing a cell triggers a physical evolution in the biome (e.g., a building is upgraded, a forest expands)." [src: wiki/development/prompts-archive/by-topic/knowledge-management-and-concept-modeling.md:708]
Content
AXIS NOTE (world-biome axis). "Cell" is triple-loaded. This card is the world-biome sense per codeland-ontology — the inhabitable rendering of the grounded work contract. It collides with the matter axis (matter-hierarchy: Cell = metabolism, input→process→output; also "Cell / Spark — a quick insight that orbits a holon" [src: concept-validation/concepts/cell/concept.md:10]) and with the work axis (work-units), where the grounded Workcell (HTLC) lives.
Grounded substrate — the Workcell HTLC. "A Hashed Time-Locked Contract on the Holonchain — releases value on proven success within a time lock" [src: concept-validation/concepts/workcell/concept.md:12]. Lifecycle: Open → Reflect → Work → Unlock → Timeout, with the dwork approval chain scoring 3 quality dimensions (≥ 0.6) and LPz payment released to datans on unlock (WorkCellApproval [src: HOS-Webdoc/web/src/lib/dwork/workcell-engine.ts:12-27]).
World layer (OWNER-2026-07-10). In the dynamic-island, that same contract appears as an interactive object: a glowing Work Cell that loopers and datans scan for on their work-radar [src: ...:720,770]. Two world-specific rules:
- Certification gate. "Loopers (Humans) and Datans must undergo certification to accept a Work Cell" [src: ...:708]; at execution, "A Looper checks their Neural Ware to see if they have the certification to harvest a specific complex Cell" [src: ...:772]. See certification and neuralware — progression (quests-mapping) determines which Cells appear on an actor's radar [src: ...:748].
- Completion evolves the biome. Finishing a Cell "triggers a physical evolution in the biome (e.g., a building is upgraded, a forest expands)" [src: ...:708] — the world-rendering of the HTLC unlock. This is the adaptive-intelligence mechanic and the daily-loop Dusk alteration.
Humans and Datans working "in the same Work Cell, forming a symbiotic relationship to build a Node" is collaborative-intelligence [src: ...:736]; completed Cells aggregate into node-districts ("Nodes: … A collection of cells" [src: ...:710]).
Variants
| # | Definition (verbatim) | Source | Ruling | Status |
|---|---|---|---|---|
| A | "A Hashed Time-Locked Contract on the Holonchain — releases value on proven success within a time lock." | [src: concept-validation/concepts/workcell/concept.md:12] | OWNER-2026-07-10 → grounded contract sense, canonical on the work axis (work-units) | canonical |
| B | "Cells (Work Cells): The interactive units of endeavor … Completing a cell triggers a physical evolution in the biome" | [src: ...knowledge-management-and-concept-modeling.md:708] | OWNER-2026-07-10 → world-biome rendering of A; NOT a conflict — same contract, rendered as inhabitable world object | canonical |
| C | "Cell / Spark — A quick insight that orbits a holon — the electron analogue in the knowledge physics taxonomy." | [src: concept-validation/concepts/cell/concept.md:10] | matter-axis homonym; disambiguated via matter-hierarchy, kept distinct | variant (matter sense) |
Composition
- uses: dwork (approval chain + LPz), certification (acceptance gate), neuralware (certification check at harvest), work-radar (discovery)
- used-by: node-district (a Node is a collection of Cells), collaborative-intelligence (shared Human+Datan Cell), adaptive-intelligence (biome evolution on completion), daily-loop (Execution & Certification step), codeland-ontology (rung 4)
See also
- work-units · matter-hierarchy — the collided axes
- quests-mapping — how progression gates Cells
- [Grounded workcell concept](../../../concept-validation/concepts/workcell/concept.md)