CodeLand Ontology (World-Biome Axis) · codeland-ontology
Owner directive (2026-07-10), canonical. "THE ONTOLOGY OF THE ATOMIC HOLON — The foundational building blocks of the Codeland universe. Every physical and logical asset in the biome is constructed from this hierarchy." [src: wiki/development/prompts-archive/by-topic/knowledge-management-and-concept-modeling.md:698-700]
Content
The CodeLand Ontology is the world-biome axis of the shared HOS vocabulary — the ladder that "governs the procedural generation and real-time rendering of 'Dynamic Islands' (Skyblocks) for organizations. It translates standard business components (ventures, tasks, roles) into an immersive, MMO-RPG spatial web experience defined by deep environmental storytelling" [src: ...knowledge-management-and-concept-modeling.md:696]. The six rungs, each with its own card:
Elements → Particles → Atoms → Cells → Nodes → Cycles
| Rung | Card | World sense (OWNER-2026-07-10) |
|---|---|---|
| Elements | element-world | "the soil, water, light, and raw data streams of the biome … unstructured data points and brand assets" [src: ...:702] |
| Particles | knowledge-particle | "basic units of meaning … glowing spores, data-crystals, or seeds" [src: ...:704] |
| Atoms | (shared card matter-hierarchy) | "Foundational concepts or micro-services. A cluster of particles … a specific tool, a basic contract, or a fundamental biological feature of the island" [src: ...:706] |
| Cells | work-cell | "the interactive units of endeavor … Completing a cell triggers a physical evolution in the biome" [src: ...:708] |
| Nodes | node-district | "the spatial districts and departments … the bustling market (sales), the quiet observatory (R&D), or the industrial forge (engineering)" [src: ...:710] |
| Cycles | cycle-daynight | "the temporal dimension … day/night patterns, weather systems, and the respawn rates of Knowledge Particles" [src: ...:712] |
AXIS NOTE — the third axis these words now carry. Element/Particle/Atom/Cell/Node/Cycle already name rungs on two resolved axes: the FORMS/EXECUTION matter axis (matter-hierarchy, D27: Unit → Block → Sphere → Particle → Atom → Cell → Node → Component → Entity and Particle → Atom → Cell → Node → Holon → Dyson) and the work axis (work-units, DWork's 31s work particles / cycles / runs / squads). The CodeLand Ontology is NOT a new hierarchy of what things are or how work is scheduled — it is how those same things are rendered and inhabited inside a biome / dynamic-island. Disambiguation table:
| Word | Matter axis (matter-hierarchy) | Work axis (work-units) | World-biome axis (this card) |
|---|---|---|---|
| Particle | knowledge object in the graph ("quantum of work") | 31-second work particle (DWork) | mined/traded spore, data-crystal, seed |
| Atom | particle + loop (self-sustaining) | — | tool, contract, flora feature on the island |
| Cell | metabolism (input→process→output) | workcell HTLC (payment gate) | glowing task that evolves the biome when done |
| Node | networked cell | delivery unit (all atoms + particles approved) | physical location — market, observatory, forge |
| Cycle | — | time-boxed iteration (sprints, mega-cycle) | day/night, weather, particle respawn |
| Element | — (CodeLand UI ladder rung: ELEMENT → … → PAD → POD [see biome]) | — | soil, water, light, raw data streams |
Deterministic rule: any card or prose using these words in the world sense MUST qualify with the axis ("world-biome axis") and cross-link matter-hierarchy and work-units. An unqualified use inherits the work-units defect rule.
This ontology is the knowledge base of the Storytelling POD: "Define the story, the details, this is the knowledge for the Storytelling POD and Playbook" [src: ...:690]. Its rendering rules live in sensory-genome and storytelling-lenses; its temporal loop in daily-loop; its actors in datan and looper per quests-mapping.
Composition
- uses: element-world, knowledge-particle, work-cell, node-district, cycle-daynight (the rungs), biome + dynamic-island (the container), matter-hierarchy + work-units (the collided axes it is disambiguated against)
- used-by: sensory-genome (renders it), daily-loop (animates it), quests-mapping (populates it with quests), spatial-site (expresses it as a district)
See also
- matter-hierarchy — FORMS/EXECUTION axes (D27)
- work-units — work axis (D27)
- dynamic-island — the world these rungs build