Augmented Intelligence · augmented-intelligence
Owner directive (2026-07-10), canonical. "Augmented Intelligence: Humans using Neural Wares to see data overlays mapped onto the physical environment." [src: wiki/development/prompts-archive/by-topic/knowledge-management-and-concept-modeling.md:734]
Content
Augmented Intelligence is the second cognitive-loop behavioral mode of the CODELAND world: the looper's way of seeing more without leaving the world. Instead of opening a dashboard, a Human equips a neuralware and the data appears mapped onto the physical environment — metrics shimmering over a node-district, health auras around the venture-animal, provenance trails on knowledge-particles.
The capability is acquired, not given: "Neural Wares: Upgrades, skills, and tools. Acquired in specific Districts, Neural Wares … allow Humans to unlock new interaction modes (e.g., enhanced analytical vision, access to restricted biomes)" [src: ...:728]. An actor's Neural Ware inventory is part of their Character Progression sheet [src: ...:748] (quests-mapping), so what a Human can see scales with what they have earned.
Two constraints shape the mode:
- Diegetic rendering. Overlays obey the diegetic-ui rule — "No UI menus breaking immersion; all UI is diegetic, like holograms or physical signposts" [src: ...:756]. An overlay is a hologram in the scene, an in-world pad surface, never a floating menu.
- The ware is an Heirloom. Per the directive's ontology of beings, Neural Wares "are only Heirlooms to be used, perfected, changed, learned, teached" [src: ...:685] — instruments handed between datans and Humans, not intelligence in themselves (heirloom).
The practical loop: on the work-radar, augmented vision reveals which glowing work-cells an actor is certified to harvest [src: ...:770-772]. Sibling modes: adaptive-intelligence (the world reflects health), collaborative-intelligence (Humans + Datans share a Cell).
Composition
- uses: neuralware (the equipped instrument), heirloom (its ontological status), diegetic-ui (rendering constraint), cognitive-loop (the behavioral routine)
- used-by: looper (its primary beneficiary), work-radar (certified-cell vision), quests-mapping (progression inventory), daily-loop (Execution & Certification check)
See also
- adaptive-intelligence · collaborative-intelligence — the sibling modes
- sensory-genome — the narrative engine the overlays live inside