Cycle (Day/Night, World-Biome Axis) · cycle-daynight
Owner directive (2026-07-10), canonical. "Cycles: The temporal dimension. Sprints, financial quarters, and daily routines. Cycles govern the day/night patterns, weather systems, and the respawn rates of Knowledge Particles." [src: wiki/development/prompts-archive/by-topic/knowledge-management-and-concept-modeling.md:712]
Content
AXIS NOTE (world-biome axis). "Cycle" already names the grounded dwork scheduling unit on the work axis (work-units): a "time-boxed iteration that aggregates nodes (and in the mega-cycle, squad assignments, pipelines, and OKRs) for planning and execution" [src: concept-validation/concepts/cycle/concept.md:10], implemented by the cycle execution engine [src: HOS-Webdoc/web/src/lib/dwork/cycle-execution-engine.ts:4]. This card is the world-biome sense per codeland-ontology — the same temporal object, rendered as environmental time.
Grounded substrate + OWNER-new layer. The world Cycle does not replace the DWork cycle; it skins it. The mapping (day/night framing = OWNER-2026-07-10 new layer on the grounded cycle):
| Work-axis cycle (grounded) | World rendering (OWNER-2026-07-10) |
|---|---|
| sprint / financial quarter / daily routine | day/night patterns of the biome |
| cycle health / phase | weather systems (see adaptive-intelligence: decay causes storms) |
| backlog replenishment / planning cadence | "respawn rates of Knowledge Particles" [src: ...:712] |
The unit of one world day is the daily-loop: Dawn Cycle ("The Neural Engine renders morning in the Biome. Datans power up at their charging nodes" [src: ...:766]) through Dusk Cycle ("Particles are processed, the organization's overall 'Venture' progress bar fills, and the landscape permanently alters" [src: ...:774]). Longer Cycles give the island seasons: "Ventures … dictate the primary narrative arc of the Island for that season" [src: ...:744].
Because the Cycle governs knowledge-particle respawn and element-world weather, it is the world's economic clock — datan routines, work-radar availability, and biome bloom/decay all sample it.
Composition
- uses: dwork (the grounded cycle engine it renders), neural-engine (renders day/night via sensory-genome)
- used-by: daily-loop (one dawn→dusk unit), knowledge-particle (respawn), element-world (weather/flows), adaptive-intelligence (health→weather), codeland-ontology (rung 6)
See also
- work-units · matter-hierarchy — the collided axes
- daily-loop — the daily instantiation
- [Grounded cycle concept](../../../concept-validation/concepts/cycle/concept.md)