conceptcanonicalOWNER-2026-07-10

Scenery · scenery

Owner directive (2026-07-10), canonical. "It should go from scenarios, with life, with elements, components, sceneries running with Loops of behavior, so it shall literally be a drone flight over a live scenery." [src: wiki/development/prompts-archive/by-topic/knowledge-management-and-concept-modeling.md:461]

Content

A Scenery is a live spatial environment of a spatial-site: a scenario with life — elements, components, beings, routines — under the laws of its biome. "Each scenario is a spatial environment with dynamic events on dynamic Ventures by Dynamic SQUADS (Datans using Plabooks, tools, models, context, skills) to compose, craft, produce, prepare, render, delivery and execute." [src: ...knowledge-management-and-concept-modeling.md:469]

A scenery is segmented into slices ("scenaries (Slices)" [src: ...:471]) and is live, not painted: its inhabitants run loops — "A scene with Datans having their Life Loop Routine, pursuing their Work Development radar, is a business, a scene, a profession, a product." [src: ...:508] The routine layer draws on "inspiration of Dwarf fortress and West world: define the environments and the exploration of them, generate the structures for them" [src: ...:494].

Cinematic composition is part of the scenery definition: "Defined view cinematic composition (Walking, Flying, Speeding, From a village, to a port, to a journey accross the ocean to the launching…), the distortion of speed, of light of effort (sweat), sounds, Matter change" [src: ...:500]. Presentation alternates "aerial and pov view even when the scenarios are literally right neext to the other, so you have the presentation and transition of space as sistemic view and immersion as personal experience" [src: ...:524]. In the render engine a scenery's flight is expressed as camera keyframes over chapter progress [src: HOS-Instance/packages/engine/src/engine/contracts.ts:61-67].

Sceneries are generated procedurally on server/edge, then experienced fluidly on any device ("the loading can be long (server, generation), Procedural on Edge and interactable on lowest memory possible and maximum fluidity" [src: ...:463]) — budgets in bm-001-web-perf / bm-002-splat-budget.

Composition

See also

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