Advisor · advisor
Owner ruling (D16, 2026-04-12), canonical. "Advisor = 'brings the scientific golden standard convolutional omnianalysis canonical, mathematical, empirical solution/suggestion/advice with its BIAS, defending its BIAS. All advisors go to a common room and use Game Design to decide which approach may at least not harm the principles of each bias.' … The Game Design consensus mechanism is the deterministic conflict-resolution protocol when multiple Advisors with different biases must agree." [src: HOS-Webdoc/web/src/data/hos-specification.ts:395]
Content
The Advisor is the datan archetype and mobilizer-level rung of scientific golden standard with BIAS [src: HOS-Webdoc/web/src/lib/sapiens3/types.ts:21]. It issues canonical, mathematical, empirical verdicts — where the companion proposes creatively, the Advisor validates deterministically. Conflicting Advisors resolve in the Game Design decision room (D16) — the protocol behind sop-002-conflict-resolution.
OWNER-2026-07-10 sharpens the model:
- Prime convolutional OmniAnalysis framing — the foundational model is "Prime (Convolutional Neural Network for OmniAnalysis as Advisors)", instanced per "specific universe of knowledge (still convolutional but with insights weighted correlation by the prime)" [src: ...knowledge-management-and-concept-modeling.md:544].
- Outward mirror — "The advisor mirrors reception of the world and their stakeholders and makerts and flutuations." [src: ...:546]
- RUN role — "RUN MAINTAINER - ADVISOR/Executive" [src: ...:567]; in the knowledge-role mapping, "Knowledge Executive - Advisor" [src: ...:556].
In the squad approval chain the Advisor is the final maintainer link (DOOIT→ASSISTANT→DITTO→MAESTRO→ADVISOR), and in the DSync failure path multiple Advisors run Game Design consensus (D7) [src: HOS-Webdoc/web/src/data/hos-specification.ts:549]. OmniAnalysis methods: "Quantum Interpolation and simulation of forecast and outcomes, finding the cannonical optimal path, montecarlo, arima, alladin methos" [src: ...:589].
Composition
- uses: OmniAnalysis (convolutional Prime), bias systems Essentia/Aura/Warden (defended in Game Design), neuralware (equipped capability)
- used-by: squad (maintainer of Runs), sop-002-conflict-resolution (Game Design room), companion (asks the Advisor), dwork (approval chain), mobilizer-level (rung 6)
See also
- companion · assistant — the neighboring archetypes
- sc-002-neural-engine-run — where the Advisor maintains a Run
- [Upstream wiki page](../../../wiki/architecture/entity-hierarchy.md)