conceptcanonicalD1D26

Mobilizer Level · mobilizer-level

Owner ruling (D1, 2026-04-12), canonical. "RESOLVED: BOT < DITTO < DOOIT < ASSISTANT < COMPANION < ADVISOR < HOST < LOOPER (8 levels). Source of truth: Lucas Session 2 prompt. MAESTRO is a functional role (resolved in D2/P1-02), not a level." [src: HOS-Webdoc/web/src/data/hos-specification.ts:500]

Content

The Mobilizer Level is the 8-rung capacity ladder of sapiens3 entities, ordered low → high; each level holds the capacity of all levels below it [src: HOS-Webdoc/web/src/lib/sapiens3/types.ts:12-25]:

LevelRole
botlowest — basic automated response
dittofetch/translation gateway (Verify→Validate→Augment→Disponibilize)
dooitaction executor (Prepare→Method→Execute→Deliver, 31s particle)
assistantsquad leader, oversees DOOIT execution
companionlearns Looper preferences, develops creative solutions
advisorscientific golden standard with BIAS, Game Design consensus
hostdigital twin of the human, holds the most data
looperapex — construct of a Host, runs a founding CodeLoop

Ordering is fixed by MOBILIZER_ORDER [src: HOS-Webdoc/web/src/lib/sapiens3/types.ts:35-44]. Per D26, the Master-Doc 6-level view is a subset (active mobilizers in a typical ProLab session, replacing BOT/DITTO with construct); "the 8-level is the union of all roles" [src: HOS-Webdoc/web/src/data/hos-specification.ts:466].

Distinguish three enums (all in sapiens3 types): MobilizerLevel (capacity, 8), NeuralNetworkType (archetypes, 6, CONSTRUCT canonical), SquadRoleType (squad function, 6, includes maestro) [src: HOS-Webdoc/web/src/lib/sapiens3/types.ts:57-69]. Matchmaking assigns the lowest level able to do a particle; every genome-strand carries its mobilizerLevel [src: HOS-Webdoc/web/src/lib/genome/types.ts:35].

Composition

See also

  • entity-hierarchy — the wider nesting this ladder lives in
  • [Upstream wiki page](../../../wiki/architecture/entity-hierarchy.md)

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